In the world of Rifts, you don't just pick a class - you embrace an entire identity. An Iconic Framework is like choosing to be a force of nature rather than just someone who studied nature. Each framework comes with incredible powers, unique gear, and often dramatic complications. Let's explore these paths to greatness.
Picture this: a 10-foot tall suit of chromium armor that gleams like liquid mercury, carrying a gun so powerful its recoil requires the suit to literally anchor itself to the ground. The Glitter Boy is more than power armor - it's a symbol of humanity's defiance against extinction.
Pros: You're nearly indestructible and carry the most feared personal weapon on the continent.
Cons: You're huge, loud, and when you fire that Boom Gun, everyone within a football field needs ear protection.
Best for: Players who want to be the tank, the heavy artillery, and the shining beacon of hope all in one.
Imagine having such an intimate relationship with fire that you can create it from nothing, control it like a symphony conductor, and walk through an inferno unscathed. Bursters are psychic pyromancers who don't just manipulate fire - they ARE fire given human form.
Here's the ultimate devil's bargain: incredible speed, strength, and reflexes in exchange for a guaranteed early death. Juicers have bio-computers pumping chemical cocktails through their systems, making them superhuman - for about seven years. Then their hearts explode or their brains stroke out. But oh, what a seven years!
In a world where technology and magic clash, Cyber-Knights stand as noble warriors who've mastered both. They manifest psi-swords of pure will, their nano-enhanced bodies interfere with enemy technology, and they follow a code of chivalry in a world gone mad.
While others fear the ley lines, these mages dance along them like surfers riding waves of pure magical energy. They can fly along ley lines, communicate across them, and draw virtually unlimited power from these rivers of magic.
Yes, you read that right. You can play a dragon. Not someone with dragon blood, not a dragon-themed warrior - an actual dragon. Sure, you're only a few months old and about the size of a horse, but you breathe fire, fly, and will eventually grow into a creature of legend.
Hatchling
15-20 feet
Young
30-40 feet
Adult
60-80 feet
Ancient
100+ feet
If the human mind is a locked door, Mind Melters don't just have the key - they can reshape the door, walk through the walls, or convince you there was never a room there in the first place. They are the ultimate psychics, capable of feats that blur the line between science and magic.
When losing an arm means getting one that can punch through tank armor, some people see opportunity in tragedy. Combat Cyborgs have replaced most of their organic body with military-grade hardware. They're walking arsenals with a human brain.
M.O.M. (Mind Over Matter) implants unlock incredible physical and mental potential at the cost of sanity. Crazies are super-soldiers who pay for their power with their stability, becoming more unstable - and more powerful - as time goes on.
MARS (Mercenaries, Adventurers, Rogues, and Scholars) represents those who've survived through skill, luck, and experience rather than overwhelming power. They're more flexible and often more skilled than their flashier counterparts.
Each framework offers a completely different play experience: